NEW comunity project ideas

Discussion in 'Announcements' started by sioutdoors, Aug 30, 2013.

  1. cemeterry

    cemeterry Member

  2. cemeterry

    cemeterry Member

  3. Legend9468

    Legend9468 Well-Known Member VIP

    Depending on how things work out, I think we should incorporate a few traps into the build. The ruins ingame have traps, and we could make them quite easily ingame with the new trap chests. Hook on up to a dispenser and it would fit the style quite well.
     
  4. cemeterry

    cemeterry Member

    We could do something with pistons hooked up to the chest as well as either a drop trap or a crushing trap. For the crushing trap it could be hooked to a t flip flop so the pistons don't retract after the chest is closed.
     
  5. Legend9468

    Legend9468 Well-Known Member VIP

    Also (Although maybe a better idea for another map) chasebreakers, which are piston doors, which close when you run through then, and don't open for a few seconds afterwards. Useful for running away.
     
    hywzerboydy, Ksapple107 and A360P like this.
  6. reshatok

    reshatok Member Creative Architect

    hah Star wars episode one but that is the coolest thing in the movie and a good idea
     
    Ksapple107 likes this.
  7. trukklob

    trukklob Active Member Creative Architect

  8. Ksapple107

    Ksapple107 Active Member Creative Architect

    Love that idea Legend
     
  9. Legend9468

    Legend9468 Well-Known Member VIP

    (Before you peoples give me credit, it's not my original concept. The idea comes from something I saw in AC multiplayer. Just saying that now.)
     
    trukklob likes this.
  10. Ksapple107

    Ksapple107 Active Member Creative Architect

    But it's still a great idea to steal someone else's idea ;) :D untitled.png
     
    sharqman likes this.
  11. CanOpenerTrooper

    CanOpenerTrooper Well-Known Member VIP

    Dwarven cave. To cliche? I think not.