Iron farm for spawn

Discussion in 'Suggestions' started by SkinnedRat, Jun 21, 2014.

?

Would you like to see an iron farm in spawn?

  1. Yes, community iron is a great idea!

    75.0%
  2. No, I have enough iron, and those things are ugly...

    8.3%
  3. What's an iron farm? (Click the link in the message, dumb dumb)

    0 vote(s)
    0.0%
  4. No, I would prefer having an iron farm somewhere else on the map

    16.7%
  1. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    just saying it is possible to make it underground just excavate the top 20 layers of dirt/stone then create the farm then put grass on top with some terraforming
     
  2. THEdeadRETURNED

    THEdeadRETURNED Active Member VIP

    You cant cover the top tech, villages need sunlight
     
  3. Legend9468

    Legend9468 Well-Known Member VIP

    Ampitheater style then? Done right, it would hardly be an eyesore.

    [​IMG]
     
  4. THEdeadRETURNED

    THEdeadRETURNED Active Member VIP

    Now that is an idea I like :)
     
  5. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP



    Refreshing and Removing Houses

    Once a house is added to a village, a villager has to stay nearby to "refresh" it (range is the same as for adding houses: up to 16 blocks for both horizontal axes, and up to 4 blocks vertically). Otherwise, the house will be detached from the village after about 1 minute. If there are no other houses in the village, the village will be removed from the game as well.

    When refreshing a house, it doesn't matter if the house check fails. So when trying out house setups, make sure to destroy the door block after every change to force the game to check the door again. Since Minecraft 1.4, village data is stored in the savegame, meaning houses will not be rechecked after a restart. Walking out of range to unload their chunks will still reset them though. There is one exception: villages in the spawn area will not be reset this way because the area will always be loaded.



    Another thing I did, was destroy the dirt pillar that acts as the "roof," the thing that's making the doors into "houses." The game doesn't update this right away, and still sees it as a village, but if it ever does reload that chunk, it should evaluate it again and not see a village at all.


    There 2 sites of prof on my theory
     
    DeeeezNutz likes this.
  6. THEdeadRETURNED

    THEdeadRETURNED Active Member VIP

    Tech, theory and practice are two different things. in theory you are technically right, but in practice you are wrong
     
  7. oiShocKWavesv

    oiShocKWavesv Well-Known Member VIP

    Half the people that play on vanilla are creative admins... if you cant make an iron golem farm look pretty then, well, maybe you shouldn't be a creative admin....
     
    DeeeezNutz and Rem like this.
  8. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    I have proven my theory true myself just now
    2014-06-23_11.19.01.png
    i covered all the transparent blocks with opaque grass and the iron farm was still running at its usual rate

    so once a valid door is created it will not have to reach sunlight again unless the chunk is reloaded
     
    DeeeezNutz and oiShocKWavesv like this.
  9. Navarog

    Navarog Well-Known Member

    Two daily players on Vanilla (out of the >15 players that play daily) are Creative admins, and neither of them want a huge and loud farm near spawn. ;)

    I guess there are 4 Creative admins that occasionally visit Vanilla. Out of the 117 people on whitelist.
     
    DeeeezNutz and Z_Millla like this.
  10. Z_Millla

    Z_Millla Well-Known Member VIP Creative Architect

    oiShocKWavesv I think I am the only creative admin who has placed blocks apart from tnt on the server. People are kinda lazy in survival after having WE and voxel for years. Don't talk shit mate.

    I know multiple people have started iron farms outside of spawn. I also plan to do the same. I really just don't see the necessity for it, and I'm sure we can find a good use of the area instead. Looks like we will probably get the farm at this point, but I still think it is a lame idea.
     
    DeeeezNutz likes this.
  11. oiShocKWavesv

    oiShocKWavesv Well-Known Member VIP

    I think Z and Nava need to swap descriptions, each suit the other better...
     
  12. SkittlesQueen

    SkittlesQueen Active Member VIP

    Guess I'll post too, I don't think we need an iron farm at spawn cuzz then ppl will want other farms there and then it'll just be crowded with farms, now maybe we can have one that isn't right at spawn but out 20-30 blocks from spawn...just so it's not in the way of building a nicer spawn in the future

    follow the buzzards
     
    Navarog likes this.
  13. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    there is a 10 chunk range around spawn called spawn chunks where the iron titan has to be, but the entire iron farm may be submerged underground I myself need the iron farm Now there is a design that can be created outside of spawn, but it requires more materials and complicated redstone.
     
  14. oiShocKWavesv

    oiShocKWavesv Well-Known Member VIP

    So, it has to be within 160 blocks of spawn?
     
  15. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    thats the iron titan design yes but the iron towers can be anywhere
     
  16. THEdeadRETURNED

    THEdeadRETURNED Active Member VIP

    any design that uses village chaining needs spawn chunks, so the titan, foundry, or trench just to reference tangotek's designs
     
  17. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    here is where you are wrong again
    the iron towers is a village chainer that auto rebuilds itself therefore it can be anywhere on the map

    -The edit was unnecessary, Tech-
     
    Last edited by a moderator: Jun 23, 2014
  18. THEdeadRETURNED

    THEdeadRETURNED Active Member VIP

    how exactly does that rebuild? all chains I know of break if reloaded because chains are not supposed to exist in normal MC. as soon as its reloaded, it forgets the chaining and becomes one massive village. the towers look like a system that just uses multiple villages just far enough away from eachother to be out of link range
     
  19. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    watch the video i added to the link it shows you exactly how
     
  20. ezeiger92

    ezeiger92 Well-Known Member Lead Admin Survival Admin

    TheTechGeek245
    Y'know, videos make thinks easier to understand than text, but telling someone to watch a half hour video to demonstrate what you are talking about is a little annoying.
    Actually it's really annoying, so here, have useful time links!

    THEdeadRETURNED 7:16 and 9:49 should help answer your question.
    1:01 - Claim of auto-rebuilding
    2:53 - Village creation changes in 1.8
    7:16 - High level explanation of village creation
    9:49 - In depth explanation of process
    16:31 - Intro to mechanics (expanded on in the tutorial, a 45 minute video :S)
    20:07 - Watch for 15 seconds, then cry
    20:53 - Math, notes, and charts that Daniel used to create this monster

    Now to the tutorial video!
    2:07 - Actual tutorial start
    3:58 - Water placement for golem trapping and item pushing
    7:04 - Housing for redstone, start of door placement
    10:53 - Redstone insanity starting... It lasts a while
    26:26 - Totally useful information, then more restone
    36:44 - Villager shelter!
    37:35 - System reset mechanics
    42:15 - Watch the reset go! For a few seconds, at least

    In the case that you were too lazy to click 20:07, it takes an hour to reset. That makes me sad.