I ask that you read the entire post before jumping to conclusions behind my intentions. This is not a butthurt post. I supply trade-offs for most of the issues. Ok first off, I am calling this tweaks, because I do like the plugin, and what it does. However there is a fine line between hard, and almost impossible. The cave-ins, creepers, death loss, i like it. However, when it comes to the nether, I don't know if anyone has managed to do well there. I know that no matter what, every time I go, something 1 shots me. For example, I had full diamond armor with enchants that summed up to Blast Protect IV, Protection III, Feather Falling IV. Projectile Protect IV, Respiration III, Fire Protection IV. You would think that armor like that would be very helpful in the nether. NOPE. Against pigmen, I was doing alright, but not perfect(Problem #1 below). All was ok until a ghast managed to hit me. I had 7 hearts. I died instantly. After numerous attempts, I could not retrieve it(Problem #2 below). Now the above is not meant to be a pity thing or me complaining, it serves as an example of something that actually happens. Problems: 1. Pigmen spawn on the player. This is really stupid considering that once you are hit, you get slowed down and your screen is zoomed in. How is one supposed to protect himself if a group of 1-10 pigmen spawn behind him? Collectively they will kill you in 1 hit. For arguments sake, lets say 1 spawns behind you. After he hits you once, you can't do anything besides fight it. If you are like me, you won't comprehend that you were hit until the second time, by then you are about to die. 2. The 10% loss and potential loss of items in fire should be enough of a penalty for death. Especially since death is inevitable in this world. Due to the above issue, you can physically not get your items back. Unless you have really good armor, but again, you have a good chance of dying in that as well. 3. Based on the incident in my example, I think I can say that mobs hit way too much damage. I understand that this makes the combat/nether more difficult, but I know that this is the bad kind of Hard. 4. When a small number of players are on, the mobs are funneled in more extreme hordes towards those who are on. *Not hardmode specific, but fits with the theme I guess* Possible Soloutions:[Each number corresponds to the appropriate issue] 1. I think it would be fair if mobs did not spawn on you. Especially in packs. Default minecraft prevents mobs from spawning directly on top of you for a reason. (Insanely annoying when creepers do this to you since they wipe your inventory when you die from them ) 2. To be honest, I am not sure if this one can be worked around. I only made note of this issue because it is still something that is aggravating. ***3. Swap damage for health. Why not give mobs for example, 3x health? but only do half as much damage, or what ever is equal. This only really applies to pigmen, other mobs are not much of an issue. This makes for longer more challenging battles as opposed to quick cheap-shots and a ragequit. 4. Maybe a dynamic spawning system could be found/created. The way this would function is that the smaller the player count, the less mobs spawn. I only make this suggestion based on the thought that mob spawns were modified to make up for the large player count. This has been a problem lately due to the FTB server emptying out the survival server. Reasons to consider the above: I have see on numerous occasions, where people would leave because of this plugin. Specifically the fact that mobs spawn on top of people. Due to the Nether's difficulty, potion making and glow stone are so rare that it isn't really being used by the majority of players. By making the nether this difficult, I know that I will not being going back to the nether after all of the deaths I have gone through within 10 blocks of the portal. I can't be the only one with this same thought process. Thanks for reading, let me know what you think!