As I understand it, the current raid rules are: 1) limited griefing to gain entry to an area to plunder unlocked chests is allowed as long as the blocks are replaced with the exact same blocks 2) it is ok to harvest another player's crops provided you replant and/or till (although this is unwritten) 3) there is no written rule regarding the killing of another player's animals/livestock, but to do so results in temp ban even without proof. This system leaves a lot of grey area and creates a hostile and distrusting environment. Furthermore, it is completely unrealistic. In reality, if a person breaks into someone's home, the entry grief is not fixed. To make it so a person can grief their way into another players home opens up all kinds of abuses. In a true raid environment, griefs should not be fixed so a player can know that their home has been envaded. We would be better off eliminating this rule to allow entry griefing and just make it so the only way to get into another player's home is through an unlocked door, or to have it a bannable offense to try to "cover up" the entry by replacing the blocks. How realistic is it to say that a burglar tunnels his way through a rock wall and takes the time to fix it on his way out? In a true raid environment, crops stolen should not have to be replaced and animals should be allowed to be killed. Finally, in a true raid environment, destruction of a player's home should be acceptable. Again, the best way to ensure that no arguments arise, we should have a no raid environment. My proposal for peaceful map is: 1) unlocked chests could still be looted 2) no griefing to gain access to an otherwise inaccessable area. 3) no killing of animals within fences or buildings 4) no harvesting of crops without permission My proposal for pvp map is: 1) unlocked chests could still be looted 2) access griefing only allowed at windows and doors, no replacing the blocks 3) killing of domesticated animals is ok 4) theft of crops allowed Please cast your vote so the server admin have a greater knowledge of what the players want. thanks. heathqr
If the mob is hard to get, leave it or leave some to repopulate the area. Also, this server has strict griefing rules, if you can break blocks without replacing that would be against the point. Also if its no griefing to gain entry people would abuse it to get around lwc chest protections. The suggested peaceful rules were the old ones, and they changed those for a reason(i don't know the reason exactly, probably to promote living in a town). Your suggestions for change in griefing rules create even more gray areas like no windows, no doors (redstone pistons), fully blocked houses, the constant abuse of players farms. I suggest not suggesting rules about pvp unless you have experience with it in our server. P.S. good burglar covers his tracks...
"Oh yeah, I didn't actually steal those gold/diamond/valuable blocks, but rather I accessed them and now the owner knows that I've been here. It wasn't griefing so much as showing my tracks." -The fatal flaw with this unnecessary suggestion.
Yeah, sorry, but none of these really make any practical sense. I voted to keep the system the same. None of your "true raiding environment" stuff really made any sense either. I am an avid PvPer and spend the majority of my time on the PvP side, nothing that you said would really be a plus to me or an opponent.