Testing the Valhalla map with our mod selection on a second server instance. I think I'm running into a port conflict problem with Arkmanager for Linux. I'm doing everything correct according to post I've read, but I think it's using the same port as the main instance. Are there pillars on the Valhalla map? If so we can transfer characters / items / dinos from one server to the other.
Valhalla map is now live on a second instance. I'd like to see which one ends up being more popular and then I will allow data transfers between the servers. If that is, Valhalla supports data transfers (it's done at the big pillars if enabled on the server). To improve loading time onto the server I have disabled more mods which likely aren't going to be used by many people. All the important ones are still there. Look at the spreadsheet linked in the original post to see the mod differences between the two (look at the two tabs in the spreadsheet). Besides that, everything else is the same settings.
yes there is a pillar but its hidden there isn't a huge obilisk but you can download them at a pillar here is a explanation for the map: http://steamcommunity.com/workshop/filedetails/discussion/504122600/485623406957453618/