Problem: Pvp is not very popular right now, which means half of our world is not being used. Proposal: Items without durability have a fixed percentage chance of staying with you (around 30%) Items with durability take a 25% durability hit, but stay in your inventory If the item would be broken by this, it is dropped instead If the item is enchanted, a weaker, more damaged version drops where you died as well For simplicity, this would apply to all deaths, not just those in pvp Reasoning: The main complaint about pvp that players seem to have is the risk of losing items. Back when enchantments were introduced, protection 2 iron armor was strong enough to stand a chance against protection 4 diamond armor; this is no longer the case. The cost and time it takes to make full raid gear is much higher than it used to be. In addition, the victor ends up with multiple sets of raid gear, and is even more likely to go on the offensive. This proposal will have the following effects: Players in unenchanted armor become lower priority targets, victors do not easily accumulate mass amounts of raid gear, and players aren't completely screwed when they die in their only set of raid gear.
Well thinking about it now, if we don't get any gear from it or items I feel like some people aren't going to have a drive to pvp in the first place. So in the long run all you would get is a head which is nice. The keepinv for the items and gear are cool but I feel like there should be a similar percent chance of some of your gear should drop. You might lose a chest plate or something but still gives people a reason to raid more as well. Sent from my SPH-L720T using Tapatalk
Percent chance... Like 100? Because that's what I've proposed; if your gear is enchanted, a weaker version will drop when you die in addition to the one that stayed in your inventory. Example: a player in prot4 armor will drop prot1-2 armor with ~80 uses left If your armor had too little durability and the 25% damage dealt to it on death would have broken it, it has a 100% chance to drop rather than stay in your inventory at all. tl;dr My post. Did you even read.
Yes, the only exception I can think of is the elytra in 1.9 (cheap cloning of an uncraftable item) -edit- I meant the above with respect to the weaker versions of enchanted items dropping on death. That would be a cheap way to clone elytra if it was enchanted. I don't currently see an issue with the durability hit on death for the elytra.
At first glace this seems mostly like it would be a boon for most players and most situations. It's 100% positive for PVE'ers and could encourage PvP more, the only thing it might do is encourage more harrassy PvP, but in general yes would increase pvp more in general. I will sleep on this and think on it more tomorrow. Good thinking sir!
At the low durability left on the fragments and the high damage taken by tools/armor, salvaging would not turn a profit.