NEW comunity project ideas

Discussion in 'Announcements' started by sioutdoors, Aug 30, 2013.

  1. sioutdoors

    sioutdoors Well-Known Member VIP Creative Architect

    Since this is builder II and up we should be able to pull off some technical stuff.
     
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  2. treyman77

    treyman77 Active Member

    Yeah, this look cool me like.:D
     
  3. North_Korean

    North_Korean Active Member VIP

    If we were to build large enough the inside of the island could be an almost complete futuristic build while the outside is fantasy.

    CONCEPT:
    [​IMG]
     
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  4. cemeterry

    cemeterry Member

    I'm down with the floating land theme. After working on the under ground section of my last build I have changed my mind about the underground dwarven city. Lighting was a pain. The picture of the floating island look like thy would be a really fun build.
     
  5. Pieman_Is_God

    Pieman_Is_God Well-Known Member VIP Creative Architect

    So to clarify its one or two large floating islands with ruins and dwarven strongholds/fortresses built into them?
     
  6. treyman77

    treyman77 Active Member

    Yeah pie I think that about raps up the idea.
     
  7. A360P

    A360P Well-Known Member Creative Architect

    Also, if you guys could start brainstorming for an organic to make in the project that'd be good. I'd love to teach a few people some organics during the build.
     
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  8. treyman77

    treyman77 Active Member

    Lulz I suck at organically for some reason. I would be happy to except your help a3.
     
  9. cemeterry

    cemeterry Member

    I guess I need to be taught what you mean by organic. Cause I'm not sure what you are talking about. Prolly gonna feel derpy after you tell me.
     
  10. A360P

    A360P Well-Known Member Creative Architect

    take a wild guess :3
     
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  11. sioutdoors

    sioutdoors Well-Known Member VIP Creative Architect

    That's the best thing about community builds you get to work with and learn from a lot of people. And as far as organics lots of overgrown trees flowers and other vegetation as well as vine cover statues. Number of islands may vary. I would like to do multiple islands with bridges vines fallen trees etc to move between. Then let's think. About turning this into a working map. Ie adventure, CTF , etc
     
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  12. A360P

    A360P Well-Known Member Creative Architect

    I like this idea, it would keep the build smaller with high attention to both detail and function, all important lessons
     
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  13. cemeterry

    cemeterry Member

    Ah yeah I loves me some organics! Lol
     
  14. Legend9468

    Legend9468 Well-Known Member VIP

    Maybe we could have the centre of whichever city/fortress/citadel we choose to build contain a tree, which has grown out of control over the centuries and has now grown through walls and such? Like a Mother Nature reclaiming what is rightfully hers sort of thing.
     
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  15. cemeterry

    cemeterry Member

    This has nothing to do with organics but when we do start the build it could be a good idea to have build leaders for parts of the build, like someone in charge of the over seeing of terraforming, organics, interior, etc... We could work in teams possibly by times usually played and such.
     
  16. A360P

    A360P Well-Known Member Creative Architect

    Last time si and iwill did the terra and then people where allocated build areas, but this time it would be cool to do a bunch of it on TS.
     
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  17. bobbylou4

    bobbylou4 Well-Known Member Creative Architect

    I love where this is going, and building with others sounds very fun. How does the group building typically work teamwork wise?

    Sent from my RM-845_nam_vzw_100 using Tapatalk
     
  18. A360P

    A360P Well-Known Member Creative Architect

    Group Leader(s) - Minions
     
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  19. sioutdoors

    sioutdoors Well-Known Member VIP Creative Architect

    What I'm thinking is having the voxel team on first to get the land and some organics done. Then bring everyone in and just build like mad building foundations being laid out first to fit the land. Then once the building part is done partially destroy buildings and then go in and add foil age.
     
  20. treyman77

    treyman77 Active Member

    When I try to make ruins (not saying we do this) I just finish the building then I just blow it up partially with TNT, and just add some foliage. :cool: